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min16float-in-cbuffer-roundtrip

Status: stub. The full-length analysis is queued for a v1.0.x patch release per ADR 0018, section 5, criterion #6. The companion rule page at docs/rules/min16float-in-cbuffer-roundtrip.md contains the canonical detection logic + GPU reasoning.

TL;DR

cbuffer (constant buffer) fields are always stored as 32-bit aligned types on the GPU. When a shader reads a float cbuffer field and casts it to min16float, the compiler emits a v_cvt_f16_f32 (RDNA) or F2FP (Turing) conversion instruction on every execution of that load. For a pixel shader invoked millions of times per frame — or a compute shader across thousands of thread groups — this single conversion instruction is replicated across every wave. On RDNA 3, v_cvt_f16_f32 costs one VALU cycle, which is not itself expensive, but when the field is accessed inside a loop the instruction is issued once per iteration per wave, and the ALU time accumulates.

What the rule fires on

A min16float (or half) cast applied to a float field loaded from a cbuffer. The cbuffer field is declared as 32-bit float; the cast expression (min16float)CbField or min16float(CbField) performs a 32-to-16 demotion on every read. The rule fires when this pattern appears in a function body that is called repeatedly (in a loop, in a pixel shader, or in a compute shader hot path), because the 32-to-16 conversion is paid on every invocation rather than being absorbed into a one-time constant promotion.

See the What it detects section of the rule page for the full pattern definition.

Why it matters

The full GPU-mechanism analysis lives in the Why it matters on a GPU section of the companion rule page.

Examples

The bad / good code snippets are kept canonical on the rule page; see min16float-in-cbuffer-roundtrip.md -> Examples.

See also


This is a v1.0-ship stub. Full analysis pending; track issue link TBD.

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