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numwaves-anchored-cap

Status: stub. The full-length analysis is queued for a v1.0.x patch release per ADR 0018, section 5, criterion #6. The companion rule page at docs/rules/numwaves-anchored-cap.md contains the canonical detection logic + GPU reasoning.

TL;DR

The current per-group lane cap is 1024 across every modern IHV (D3D12 spec limit). Exceeding it is a hard validator error in DXC -- but the proposal 0054 horizon adds a numWaves attribute that may relax this. Until 0054 ships, exceedance is an error worth flagging early.

What the rule fires on

A [numthreads(X, Y, Z)] declaration where X * Y * Z > 1024 (the current per-thread-group lane cap). Defensive rule for HLSL Specs proposal 0054 (numWaves, under-consideration).

See the What it detects section of the rule page for the full pattern definition.

Why it matters

The full GPU-mechanism analysis lives in the Why it matters on a GPU section of the companion rule page.

Examples

The bad / good code snippets are kept canonical on the rule page; see numwaves-anchored-cap.md -> Examples.

See also


This is a v1.0-ship stub. Full analysis pending; track issue link TBD.

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