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redundant-saturate

Status: stub. The full-length analysis is queued for a v1.0.x patch release per ADR 0018, section 5, criterion #6. The companion rule page at docs/rules/redundant-saturate.md contains the canonical detection logic + GPU reasoning.

TL;DR

On AMD RDNA, RDNA 2, and RDNA 3 hardware, saturate is not an independent instruction. It is an output modifier bit (_clamp) that is folded into whichever ALU instruction produces the value — an ADD, MUL, MAD, FMA, or similar — at zero additional cycle cost. The compiler can attach _clamp to the last instruction that writes the register and the hardware enforces the [0, 1] clamp during writeback with no extra cycles.

What the rule fires on

Calls of the form saturate(saturate(x)) where the outer saturate is applied to an expression already guaranteed to be in [0, 1] because it is itself a saturate call. The rule matches both the direct nested form — saturate(saturate(expr)) — and the split-variable form where a saturate result is stored in an intermediate variable and then passed to a second saturate (see lines 8-11 of tests/fixtures/phase2/redundant.hlsl). It does not fire when the argument to the outer saturate could originate from any source other than a prior saturate.

See the What it detects section of the rule page for the full pattern definition.

Why it matters

The full GPU-mechanism analysis lives in the Why it matters on a GPU section of the companion rule page.

Examples

The bad / good code snippets are kept canonical on the rule page; see redundant-saturate.md -> Examples.

See also


This is a v1.0-ship stub. Full analysis pending; track issue link TBD.

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