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wavesize-attribute-missing

Status: stub. The full-length analysis is queued for a v1.0.x patch release per ADR 0018, section 5, criterion #6. The companion rule page at docs/rules/wavesize-attribute-missing.md contains the canonical detection logic + GPU reasoning.

TL;DR

Hardware wave size varies across IHVs and even across architectures from the same IHV. AMD RDNA 1/2/3 supports both 32-wide and 64-wide waves; the driver picks one based on the shader's hints ([WaveSize], register pressure, SM version). NVIDIA Turing and Ada Lovelace are always 32-wide warps. Intel Xe-HPG SIMD width is 8, 16, or 32 lanes depending on register pressure and compiler decisions. A shader that relies on a specific wave size — e.g. assumes a wave covers exactly 32 lanes — runs correctly on Turing/Ada but produces silently wrong results on RDNA when the driver picks 64-wide, or on Xe-HPG when the compiler picks 16-wide.

What the rule fires on

A compute or amplification entry point that uses wave intrinsics in a way whose result depends on the runtime wave size — e.g. WaveGetLaneCount() consumed by an arithmetic expression, WaveReadLaneAt(x, K) with K >= 32, fixed-stride reductions of the form lane + 32, or groupshared layouts indexed by WaveGetLaneCount() — without a corresponding [WaveSize(N)] or [WaveSize(min, max)] attribute on the entry. The detector reads the entry's [WaveSize] attribute via reflection and scans the AST for wave-size-dependent uses. It does not fire when [WaveSize] is present, nor when the only wave intrinsics in use are wave-size-agnostic (WaveActiveSum, WavePrefixSum, WaveActiveBitOr, WaveActiveAllTrue).

See the What it detects section of the rule page for the full pattern definition.

Why it matters

The full GPU-mechanism analysis lives in the Why it matters on a GPU section of the companion rule page.

Examples

The bad / good code snippets are kept canonical on the rule page; see wavesize-attribute-missing.md -> Examples.

See also


This is a v1.0-ship stub. Full analysis pending; track issue link TBD.

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